How to learn graphic design (a realistic path)
You learn graphic design by making things, not by collecting theory. Here is the path that actually works: one tool, small finished pieces, and a portfolio that grows every week.
Read the postGraphic Design & Illustration · Blog
Techniques, workflows and honest advice from the Graphic Design & Illustration school, written for people learning the craft.
You learn graphic design by making things, not by collecting theory. Here is the path that actually works: one tool, small finished pieces, and a portfolio that grows every week.
Read the postFigma is the free, browser-based standard for designing app and website screens. Learning the tool takes a weekend. Learning to design an interface people can use is the real work. Here is what that involves and how to start.
Read the postYou build a portfolio without clients by giving yourself the briefs a client would. Design real solutions to real problems, present the thinking behind them, and keep six to ten pieces you would defend. Here is the method.
Read the postPhotoshop edits pixels, Illustrator draws vectors. If you work with photos, start with Photoshop. If you make logos, icons or illustrations that scale, start with Illustrator. Here is how to choose without owning both.
Read the postWant to go deeper than reading? Explore the Graphic Design & Illustration courses